> Michael Behe
> William Dembski
> Guillermo Gonzalez
> Steve Meyer
> Paul Nelson
> Jay Richards
> Jonathan Wells
> Jonathan Witt



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> How David Berlinski Became a Scientific Critic
> The Religious Foundations of Darwinism and the Failure of Naturalism
> Intelligently Designed Nanotechnology
> Darwin's Predictions With Cornelius Hunter
> In a Charitable Mood: David Berlinski Reviews Richard Dawkins' The Greatest Show on Earth
> The Real Frankenstein: Giovanni Aldini
> Darwinists Launch Cyber Attack on Intelligent Design Conference Website
> David Berlinski and The Deniable Darwin
> The Origins of Intelligent Design: Countering Darwinist Urban Legends
> A Skeptic's Take on the New Atheists: An Interview With The Devil's Delusion Author David Berlinski

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Intelligent Design: The Videogame (Updated)

Update, May 22, 2008: This audio file removed at the request of Amaze Entertainment.

This time on ID the Future, Casey Luskin sits down to talk with videogame artist Dennis DeMercer about his recent work on the Nintendo DS version of the forthcoming game Spore. Working with Amaze Entertainment, DeMercer was responsible for animating 3-D creatures ranging from single-celled organisms to advanced intergalactic civilizations in a game that centers around players evolving creatures from one species into another in order to climb the evolutionary ladder.

But is this highly anticipated game as much an example of the cultural pervasiveness of Darwinian evolution as it seems? Ironically, no. Luskin and DeMercer discuss their discovery that, despite the obviously evolutionary theme, Spore’s game-play actually hinges on intelligent design theory, because success depends entirely on the ability of the player — i.e. intelligent agent — to fashion a creature ready to take on the growing challenges of its environment.

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