> Michael Behe
> William Dembski
> Guillermo Gonzalez
> Steve Meyer
> Paul Nelson
> Jay Richards
> Jonathan Wells
> Jonathan Witt



Send an email to us at:
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> Who Designed the Designer?
> PBS' Think Tank Video Explaining Differences Between Intelligent Design and Creationism
> Atheist Antithesis
> Another Look at The Devil’s Delusion
> Thomas Jefferson and Intelligent Design
> Alfred Russel Wallace: Champion of Natural Selection or Intelligent Design?
> The Current State of Origins of Life Research
> ID and the Arts, Part II
> Intelligent Design and the Arts
> Guillermo Gonzalez Interview

Dotted Divider Line

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Intelligent Design: The Videogame (Updated)

Update, May 22, 2008: This audio file removed at the request of Amaze Entertainment.

This time on ID the Future, Casey Luskin sits down to talk with videogame artist Dennis DeMercer about his recent work on the Nintendo DS version of the forthcoming game Spore. Working with Amaze Entertainment, DeMercer was responsible for animating 3-D creatures ranging from single-celled organisms to advanced intergalactic civilizations in a game that centers around players evolving creatures from one species into another in order to climb the evolutionary ladder.

But is this highly anticipated game as much an example of the cultural pervasiveness of Darwinian evolution as it seems? Ironically, no. Luskin and DeMercer discuss their discovery that, despite the obviously evolutionary theme, Spore’s game-play actually hinges on intelligent design theory, because success depends entirely on the ability of the player — i.e. intelligent agent — to fashion a creature ready to take on the growing challenges of its environment.

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